Primarily, districts are used for shaping the way your cities grow, informing how you want to play the game and providing useful bonuses throughout every stage of your civilization's progress. Other things to know about Districts for best tile placement +1 point per turn towards: Great Writer, Great Artist, Great MusicianĪmphitheatre, Art Museum, Archaeological Museum, Broadcast Centreīonus Culture when placed next to: Wonders, Other Districts (per 2 districts)īonus Production when placed next to: Mines, Quarry, Other Districts (per 2 districts)Īirport, Hanger, Units: Biplane, Bomber, Fighter, Jet Bomber, Jet Fighter Shrine, Temple, Wat, Pagoda, Cathedral, Gurdwara, Meeting House, Mosque, Synagogueīonus Faith when placed next to: Natural Wonders, Mountains, Woods (per 2 tiles), Other Districts (per 2 districts)īonus Science when placed next to: Mountains, Rainforest (per 2 tiles), Other Districts (per 2 districts)īronze Working (Tech) not near City Centreīarracks, Armoury, Stable, Military AcademyĬelestial Navigation (Tech) placement on Coast or Lake tileīonus Gold when placed next to: Coastal Resources, Other Districts (per 2 districts)īonus Gold when placed next to: Rivers, Harbour, Other Districts (per 2 districts)Įngineering (Tech) City Centre Fresh Water / Mountain tiles None (bestows adjacency bonuses to some other districts)
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Palace, Granary, Monument, Ancient Walls, Water Mill, Medieval Walls, Renaissance Walls, Sewer
CIV 6 CANCEL DISTRICT HOW TO
The standard districts, what they offer at different points throughout the game and how to gain access to them are all listed here:Īircraft capacity: 1 (once Flight is researched) Typically, these specialised districts have additional bonuses but might also carry an additional requirement of being built on a specific type of terrain.
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Some civilizations have a special district that replaces a standard one Greece boasts the Acropolis, which takes the place of the Theatre Square, while England has the Royal Navy Dockyard instead of the standard Harbour, for example. Outside of the City Centre district, which you gain as soon as you found a city, there are 12 unique districts available to build. The Entertainment Complex and, later, the Neighbourhood are good bets for their ability to keep your population happy (and thus more productive) and to provide a mid-to-late game boost to housing to avoid obstacles to city growth.Ĭivilization 6 Districts list and their adjacency bonuses
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The choice of what district to build and when will depend on any number of considerations, from your starting location and city placement to any overarching victory goal that you might decide to work toward. Instead, it makes more sense to specialise based on a variety of factors. With 12 district types available to build their uses are varied and plentiful, so much so, in fact, that you won't be looking to build every type of district for each one of your cities. Watch on YouTube What are Districts in Civilization 6 and how do they work?